While giving away games is fine, this is not the place for the trading of games of any sort. It should appear as like this: Broodje eats socks!ĥ - Please no trading here. Mark something as a spoiler by putting the spoiler text in between >! and !< (with no space in between). Spoilers include, and are not limited to, revealing something about the plot late in the game or explaining an important plot point. If you feel your question has not been answered by the previous thread, contact a moderator for an appeal.Ĥ - No spoilers without a warning. People can't give you a recommendation on something that no one had the chance to try out.ģ - Check to make sure that the topic on your thread hasn't been made with the search bar. Why Does Rule 1 (Help Us Help You) Exist?Ģ - You may not make threads on unreleased content. For this reason, we require all posts to be at least 300 characters long. ![]() People can't help you make a decision if you don't express yourself. Give us details about what types of games you enjoy, which games you don't enjoy, and why you're unsure about your purchase. ![]() When asking for a recommendation, help us by providing context to your question. Here, you can ask others questions about any game on Steam or any other game on any console, whether it is about the graphics, the plot, the game play, or even the length.ĭo not open links to games sent to you through PM, as these often contain malware Rulesġ - Help Us Help You. ![]() Getting into grinds and manuals require that your stick isn't in the center, so don't let it return to center until you've done the movement for the trick you want.Have you ever wanted to buy a game on Steam but didn't know if it was good? Have you ever had just enough money for an indie game but didn't know whether it was worth buying? Have you ever asked yourself, "Should I buy this game ?" What trick comes out depends entirely on where the stick is when you let it go and what series of movements happened right before that. Ultimately, the trigger for any trick happening is letting the stick return to center. Really though, unless you're going for specific trick variety or trying to meet a specific challenge, that's not a big deal and you just take the laserflip. So like, if you do a manual (<- + A) and want to do a Backside Shove-it, you'd be rolling from <- to down, and then do a quarter-circle forward from down for the Backside Shove-it, right? But depending on how fast you do that sequence of motions, you're more likely to get a Laserflip (Half-circle forward) since you're sort of doing two different things that together add up to a laserflip. Where it can get a little messy is when the movement to the start of the move you want is part of another move. If you wanted to do a Backside Shove-It (Quarter-Circle Forward) out of a nose manual, you'd start at -> from the manual, roll your left thumb down around the outside of the gate to the down position, and then do the quarter-circle forward for your Backside Shove-it. So for example: if you land a nose manual ( -> + A) and want to do a kickflip ( ->) out of that nose manual, you'd literally just let go of the stick, since you're already holding ->. ![]() If you're looking for a specific trick, you can continue holding your stick "out" (meaning that you don't let it return to center), and roll it to the new starting position and then do the trick like you would from the ground. Doing ANY trick out of a grind or manual is easy - since you have to press and hold in a direction (forward/back for manual, others for different grinds), literally letting go of the stick is enough to do a trick out of a manual or grind.
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